These are all wildly different from one another, with settings taken from every theater of war. Sometimes you’ll play on a huge map like Red Star (though it doesn’t pop up all that often these days) and sometimes you’ll battle your way through the claustrophobic interior of Das Haus or Eagle’s Nest (which is slightly larger).īeyond size, Vanguard’s maps are incredibly varied, with only a handful sticking to the beloved, but kind of repetitive, three-lane structure so many Call Of Duty fans seem obsessed over. Vanguard’s plethora of launch maps means that there is constant variety. But the Ground War and Combined Arms and Fireteam modes and maps all felt too big for Call Of Duty-half-baked attempts at capturing some of that Battlefield magic, with vehicles and sprawling spaces to fight across. War Mode and Gunfight are two of my favorite modes of all time, and I’ve argued over and over again that they should be included in every Call Of Duty release. Both Modern Warfare and Black Ops Cold War also had Gunfight maps. And in Black Ops Cold War there was Fireteam and the extra-large Combined Arms maps (which were turned into smaller Strike maps, thankfully). So in WWII we had a handful of War Mode maps in Modern Warfare there was the big team Ground War maps. Over the past three games prior to this, there have always been some other secondary MP mode that’s taken up some of the resources and space that might normally be devoted to traditional MP.
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